export enum GameLayer
{
	/**背景层 **/
	Background = 0,
	/**内容的显示层 **/	
	Content = 1,
	/**UI显示层 **/
	UI = 2,
	/**所有的弹出层的遮罩层  **/	
	PopupMask = 3,
	/**弹出层 **/
	Popup = 4,
	/**所有的窗口层的遮罩层  **/	
	WindowMask = 5,
	/**窗口层 **/	
	Window = 6
}




export class GameLayerString {
	public static Window = "Window"
	public static WindowMask = "WindowMask"
	
}

export class GameFunc {
	public static Confirm = "GameHallCommonConfirm"
	public static Help = "GameHallCommonHelp"
	public static Record = "GameHallCommonRecord"
}